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Brian Maricle, Character Artist, Digital Sculptor, Modeler Sonny Ray, game-rez software render of hero character in 9 Lives 'Til Midnight modeled in 3DS Max at 5,727 tris, detailed in ZBrush, textured in ZBrush, Photoshop, and Crazybump.
concept sketch, col-erase pencils and photoshop ZBrush screen-caps: Cigarette, smoke, and whiskers added in Photoshop Maps created at 2048 x 2048, sized to 512 x 512 for color maps and 256 x 256 for spec and normal in-game versions in game screenshots:
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