I'm an art leader with 20+ years in AAA games, spanning hands-on craft, art direction, and building large art organizations.
Most recently I was Global Art Director and Head of Art at Side, where I led a remote international group of studios delivering art for AAA and AA clients. Before that I was Executive Art Director at NetEase, standing up a central art and design hub partnering with vvarious first-party studios on their inaugural games, and Studio Art Director at Keywords' Lakshya Digital, leading art, animation, and PMO teams in Seattle and abroad on Elden Ring, Halo, Destiny, Starfield, Helldivers 2, and many more.
My work now is mostly art direction, people leadership, pipeline and process, client relations, and studio strategy, but I still get hands-on with polish and visual development whenever I can. I have been driven by a passion for the highest quality art in games and entertainment, and I work tirelessly to achieve it.
I have been leading, directing, and teaching in varying capacities for as long as I can remember. I make extra efforts to mentor and coach the artists on my teams, and I often stay in contact with them long after an assignment ends. I am proud of what my former students and direct reports have gone on to do: two at Insomniac Games, who worked on Marvel's Spider-Man, Miles Morales, and Spider-Man 2, plus others at Activision Blizzard, EA, Harebrained Schemes, and studios across North America.
Before Keywords I was an Art Director at Asteri, Envu, and Ootii. I have worked on over a hundred PC, console, mobile, VR, and AR games and experiences. I sculpted Dungeons & Dragons miniatures for Wizards of the Coast collectibles through Gale Force Nine. At EA I worked on NBA Live for three cycles, starting out doing integration and eventually sculpting and texturing every body type used for character morphs in the game, along with marquee heads like LeBron James, Kobe Bryant, Kevin Durant, James Harden, and cover athletes like Damian Lillard. Before that I was at Crytek's first US studio, RealTime Immersive, the “seventh secret studio,” as a character artist, CryENGINE 3 instructor, and training coordinator.
I hold a Master's degree from FIEA, and I am a veteran with eight years of military service.
Outside of games, I build things. I have an entrepreneurial streak and spend my side time developing AI-driven algorithmic trading systems in fintech, which keeps me sharp on the tech and AI side and scratches the same itch that drew me to games in the first place: figuring out how complex systems actually work, then making them work better.