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I currently work as an Executive Art Director at Netease Games. I am leading a new endeavor, much like a start-up, building a small team of elite game devs in a central art and design hub, ADC, with both internal and external development resources around the globe. Our purpose is to partner with multiple first party studios on thier inagural games. Formerly, I was a Studio Art Director at Keywords' Lakshya Digital, where I was leading the art, animation, and PMO teams in Seattle and abroad as we worked on world class games like Elden Ring, Halo, Destiny, Dauntless, and many more. I am still hands-on doing polish when I can, but more often am doing art direction, art and project management, people management, business strategy, and more. In general terms, you can think of me as an assistant studio director with a heavy art background. I still do some reviews, art bibles, pre-production, build pipelines, client relations, and so on, but am often more focused on bigger picture stuff like training, resource management, studio strategy, the list goes on.

I have ever been driven by a passion for the highest quality art in games and entertainment, and I work tirelessly to acheive it. 

I have been leading, directing, and teaching in varying capacities for as long as I can remember. I make extra efforts to mentor and coach artists on my teams and often stay in contact with them after an assignment. I am very proud of the acheivments of my former students and direct reports. I have 2 at Insomniac Games, where they made Sony's Spider-Man, plus Miles Morales, Spiderman 2, and more. I have some at Activision-Blizzard, EA, Hair-Brained Schemes, as well as at other great places around N. America.

Before Keywords, I was an Art Director at Asteri, Envu, and Ootii. I have worked on over a hundred fun PC, mobile, VR, and AR games and experiences. I've done contract work sculpting Dungeons and Dragons miniatures for Wizards of the Coast's collectibles via GaleForce Nine. I worked at EA on NBA Live for three cycles. I started out there as an unasuming new hire, doing integration, but before I left I sculpted and textured every body type for the body morphs each character in the game uses. I created marquis character heads like Lebron James, Kobe Bryant, Kevin Durant, James Hardin, and cover artists like Damien Lillard. Before that, I was at Crytek's first US-based studio, RealTime Immersive, otherwise known as the "seventh secret studio" where I was a character artist, a CryENGINE 3 instructor, and a training coordinator. I have a Master's Degree from FIEA, the #1 ranked graduate game design school, and I am a veteran with 8 years military service.

When I manage to have some free time, I am working to get back in shape, swimming, tennis, paddleboarding, rollerblading, and walking my dog Lucy. I enjoy playing board games, of course video games, going to the movies --especially super hero movies, relaxing at home with friends, and a good vacation.


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Brian Maricle, Character Artist, Digital Sculptor, Modeler